We currently have 4 of the 5 planned Classes available with 3 Pilots each, 2 1v1 maps, 1 2v2 map, and 120 types of Gear representing the abilities players can configure. There are some areas, such as Crafting and Daily Tournaments, which are functional, but haven’t received what we would consider a final polish pass. Performance is generally good when settings are adjusted properly for older computers but we need to do a better and more intuitive job of adjusting those settings, including dynamically. We built a custom engine for Dropzone, the Sparkle Engine (the 3rd game engine this team has built over the years), and we believe the “feel” of the game is excellent. “We spent a good amount of time in Closed Beta making sure we could start with a polished core experience. What is the current state of the Early Access version? As we learn what players most like, we intend to double down on those areas.” While the heart of Dropzone is a competitive 1v1 game, we all want to be able to play with our friends and to explore modes of play that go beyond purely 1v1 competitive play (some of which you will see in the upcoming release). “Aside from additional content (pilots, gear, maps, and so forth), much of our focus in Early Access will be spent building out additional PvE and competitive play elements of the game based on player feedback at all skill levels (casual, amateur and pro gamers). How is the full version planned to differ from the Early Access version? “We anticipate that we will be in Early Access for several months as we add and adjust features based on feedback from the community.” Early Access will be the best way for us to learn how to further improve our game and address the needs and desires of a larger community.”Īpproximately how long will this game be in Early Access? Our production team loves to iterate, in fact our whole development process is designed for it for example, we patched every week during CBT, which equated to roughly 25 patches in total. We look forward to continued iteration while building more ties across the spectrum of our community.Įarly Access is the perfect option for us at this point. In the past 6 months we’ve honed and polished the core gameplay, and established a close relationship with our existing beta players. We see our launch on Steam Early Access as simply the next stage in the game’s development, widening the number of players (and increasing the number of games to play!) who will be able to play and suggest improvements/additions to the game to make Dropzone the game you’d like to play. For exclusions and full terms see Delivery Unlimited T&Cs.“Dropzone has been in development for two years and in closed-beta for the past 6 months. Everyday Market items sold and supplied by our partners will be delivered separately to your Woolworths items. Not available for Remote and Bulk Order deliveries. Minimum spend includes GST and is calculated after discounts and coupons are applied. Delivery Unlimited: there is a minimum spend of $50 for free standard shipping on Everyday Market orders. Additional delivery fees and charges may apply to Woolworths groceries, and a shipping fee will apply to an Everyday Market order if that order (excluding Woolworths groceries) does not meet the advertised free shipping threshold. Bulkier, heavier or larger items may incur additional shipping fees. Everyday Market Shipping Fees: If you spend $50 (incl GST) or more on Everyday Market items, shipping is free for your Everyday Market order. Please always check the product label or enquire with the manufacturer before consuming. Product information is intended as a guide only as products may change from time to time. Woolworths does not ensure the accuracy or suitability of the information on this page. This product is sold and shipped by our Everyday Market Partner who has provided all relevant product information for this listing.
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